From WPIR News?..
When 14-year-old Benjamin Ring walks his dog, Jasper, he earns 200 points. When he runs a mile, he gets 500 points. If he hikes with his family or walks to school, he racks up ?pointz? that he can redeem for prizes.
?It?s like a real-life upgrade,? the eighth-grader from Piedmont, California, said about the game Zamzee.
So far, the bespectacled teenager has 47,074 pointz which he has redeemed for Legos and $150 worth of Best Buy gift cards.
Benjamin, a lean and lanky adolescent with bowl-cut hair, is not on a weight-loss program. But he readily says the game has made him more invested in physical activity.
?It made me more interested in exercise because I got money,? he said. ?I wanted to walk the dog and run as much as I could for PE.?
Gaming and screen time have been blamed for contributing to the childhood obesity epidemic, with about one out of three U.S. kids overweight or obese. But there is growing interest in using the addictive, entertainment value of gaming to promote health ? for kids and adults.
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Source: http://www.lensaunders.com/wp/?p=3084
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